(Can’t enter any special characters and can’t paste characters using ctrl+V)
1. Number Only Textbox with
backspace
1. For that we
can use keyPress event of the textbox

2.
Double click the keyPress event of the textbox
3.
Here is the code, Copy and paste the same code.
Now it will work
private void textBox3_KeyPress(object
sender, KeyPressEventArgs e)
{
if (char.IsNumber(e.KeyChar) == false)
{
//This code is
for pressing BackSpace
if
((e.KeyChar == (char)Keys.Back))
return;
e.Handled = true;
}
}
//Or we can use
this code for the same validation
private void textBox3_KeyPress(object
sender, KeyPressEventArgs e)
{
if
((e.KeyChar != (char)Keys.Back)
&& !char.IsDigit(e.KeyChar))
{
e.Handled = true;
}
}
2. Number Only Textbox with
backspace and only one dot
Now we can check how to type
float/decimal characters i.e number with only one ‘.’ (dot/point)
private void textBox3_KeyPress(object
sender, KeyPressEventArgs e)
{
//Here is the
code that will allow only one decimal point
if
(e.KeyChar == '.' && (sender as TextBox).Text.IndexOf('.') > -1)
{
e.Handled = true;
}
if (char.IsNumber(e.KeyChar) == false)
{
if ((e.KeyChar
== (char)Keys.Back)
|| e.KeyChar == '.') return;
e.Handled = true;
}
}
//Or we can use
this code for the same validation
private void textBox3_KeyPress(object
sender, KeyPressEventArgs e)
{
if
((e.KeyChar != (char)Keys.Back)
&& !char.IsDigit(e.KeyChar) &&
e.KeyChar != '.')
{
e.Handled = true;
}
//Here is the
code that will allow one decimal point
if
(e.KeyChar == '.' && (sender as TextBox).Text.IndexOf('.') > -1)
{
e.Handled = true;
}
}
3.
If we want to
add only one character and other number only means we can replace
‘.’(dot/point) with the special characters like A~Z or a~z or ,;[]' " \ etc
private void textBox3_KeyPress(object
sender, KeyPressEventArgs e)
{
//Here is the
code that will allow only one character ‘c’
if
(e.KeyChar == 'c' && (sender as TextBox).Text.IndexOf('c') > -1)
{
e.Handled = true;
}
if (char.IsNumber(e.KeyChar) == false)
{
if
((e.KeyChar == (char)Keys.Back)
|| e.KeyChar == 'c') return;
e.Handled = true;
}
}

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